BillaBoop
CONTACT: http://www.billaboop.com/
Overview
BillaBoop is a real-time audio driven drum controller which allows the user to control up to 3 drum instruments. The user can control any drum synth with the voice (beat box), or any object or musical instrument
BillaBoop Learns
Unlike other audio-driven systems wich require a lot of parameter tuning to be able to discriminate the sounds you are playing, BillaBoop incorporates an efficient Machine Learning component which enables the system to learn by demonstration . In a few seconds you show the system what are the sounds you aim to use and you can start using them
You Play
The program is fast enough to enable real-time expressive performance. The amplitude and pitch of each drum hit can be controlled automatically whithout the need of adjusting any slider. Further, the BillaBoop technology can be used in a range of applications for enabling direct interactivity without the need of a dedicated controler, and for offering personalizable controls to each users. Here come some examples:
- musical games
- software sequencers
- post production systems
- light control systems
- interactive music systems
- hardware sequencers and synths
Features
- fast processing engine
- max input output latency: 12ms (depending on the hardware)
- audio engine using both temporal and spectral characteristics of the signal
- robust and light machine learning component
- real time recognition of up to 3 percussive sounds
- available on PC/MAC (XP/Vista/OSX/GNU Linux)
- ready for mobile devices
About
BillaBoop has been developed as a spare-time project by Amaury Hazan , who is PhD student in Machine Learning, Music Cognition and Audio Signal Processing at Music Technology Group , a department of Pompeu Fabra University . Many thanks to Anssi Klapuri, Thomas Aussenac, Paul Brossier, Bram de Jong, Gunter Geiger, Nicolas Wack, Jens Grivolla, Alex Freginals, Alex Loscos, Jordi Janer, Fabien Gouyon, Perfecto Herrera, Sergi Jordà, and Xavier Serra.
CONTACT: http://www.billaboop.com/